package gameEngine;
import classInterfaces.IDots;

public class Dot implements IDots {
	boolean canMoveUp;
	boolean canMoveRight;

	@Override
	public boolean hasMovedUp() {
		return canMoveUp;
	}

	@Override
	public boolean hasMovedRight() {
		return canMoveRight;
	}

	@Override
	public void moveUp(boolean canMoveUp) {
		this.canMoveUp = canMoveUp;
	}

	@Override
	public void moveRight(boolean canMoveRight) {
		this.canMoveRight = canMoveRight;
	}

}
